Computing

Subject leader: Mr McCulloch

‘Though it is the smallest of all seeds, yet when it grows, it is the largest of all garden plants and becomes a tree, so that the birds come and perch in its branches.’

Matthew 13 vs.31-32

Our entire curriculum, including Computing, is underpinned by the ‘Parable of the Mustard Seed’ and summarised by our motto:

 Together may we give our children: Roots to grow and Wings to fly. 

Intent

Computing at Trinity Academy Middleton Tyas intends to develop ‘thinkers of the future’ through a modern, ambitious and relevant education in computing. We want to equip pupils to use computational thinking and creativity that will enable them to become active participants in the digital world. It is important to us that the children understand how to use the ever-changing technology to express themselves, as tools for learning and as a means to drive their generation forward into the future.

Whilst ensuring they understand the advantages and disadvantages associated with online experiences, we want children to develop as respectful, responsible and confident users of technology, aware of measures that can be taken to keep themselves and others safe online.

Our aim is to provide a computing curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various digital contexts. Beyond teaching computing discreetly, we will give pupils the opportunity to apply and develop what they have learnt across wider learning in the curriculum.

Implementation

Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs.

The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy, with the aims of the curriculum reflecting this distinction.

The national curriculum for computing aims to ensure all pupils:

· can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)

· can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)

· can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)

· are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)

Impact

· Children will be confident users of technology, able to use it to accomplish a wide variety of goals, both at home and in school.

· Children will have a secure and comprehensive knowledge of the implications of technology and digital systems. This is important in a society where technologies and trends are rapidly evolving.

· Children will be able to apply the British values of democracy, tolerance, mutual respect, rule of law and liberty when using digital systems.

· As children become more confident in their abilities in Computing, they will become more independent and key life skills such as problem-solving, logical thinking and self-evaluation become second nature.

Useful Documents

Computing Policy 2022

Computing Curriculum Progression

 

Useful Links

Teach Computing

NSPCC – E Safety

National Online Safety